Max Msp Patch Youtube Movies
Important Concept: The most important thing that Jitter objects communicate to each other is a name, referring to a matrix—a place in memory where data is stored. (We'll explain the meaning of the word 'matrix' in more detail in the next tutorial chapter.) Jitter objects output a message that only other Jitter objects understand. That message is the word jit_matrix followed by a space and the name of a matrix where data is stored. This message is communicated from one Jitter object to another through a patch cord in the normal Max manner. (But, just as MSP objects' patch cords look different from other Max patch cords, the patch cords from Jitter obejcts' outlets that send the jit_matrix message have their own unique look.) The receiving Jitter object receives the message in its inlet (most commonly the left inlet), gets the data from the specified place in memory, modifies the data in some way, and sends the name of the modified data out its left outlet to all connected Jitter objects. In this way, tasks are performed by each object without necessarily knowing what the other objects are doing, and each object gets the data it needs by looking at the appropriate place in memory. Most Jitter objects don't really do anything until they get a jit_matrix message from another Jitter object, telling them to look at that matrix and do something with the data there.
Ms Pinky's standalone application is called the “Maxi-Patch”. It is a Max/MSP patch, built as a standalone application, and runs under both OSX and Windoze. Nov 19, 2014 This a Maxmsp Algoritmic patch. I use some live devices and beat devices on it. You can download this patch. Game Controller MAX/MSP Patch. To manipulate sound was found on Youtube. Zimmer’s piece ‘Chevaliers de Sangreal’ from the movie the Da.
What causes one Jitter object to send a jit_matrix message to another object? Most Jitter objects send out a jit_matrix message when they receive the message outputmatrix or bang.
(These two messages have the same effect in most Jitter objects.) The other time that an object sends out a jit_matrix message is when it has received such a message itself, and has modified the data in some way; it then automatically sends out a jit_matrix message to inform other objects of the name of the matrix containing the new data. The object in this tutorial patch has two typed-in arguments: 320 240. These numbers specify the horizontal and vertical (width and height) dimensions the object will use in order to keep a single frame of video in memory. It will claim enough RAM to store a frame with those dimensions. So, in the simplest case, it makes sense to type in the dimensions of the movie you expect to read in with the read message. In this case (since we made the movie in question ourselves) we happen to know that the dimensions of the QuickTime movie countdown.mov are 320x240. If we type in dimension arguments smaller than the dimensions of the movie we read in, will not have claimed enough memory space and will be obliged to ignore some of the pixels of each frame of the movie.
C Program Files Windows Live Mail Wlmail Exercises. Hp Support Assistant Silent Install Java. Conversely, if we type in dimension arguments larger than the dimensions of the movie we read in, there will not be enough pixels in each frame of the movie to fill all the memory space that's been allocated, so will distribute the data it does get evenly and will fill its additional memory with duplicate data. The object has five typed-in arguments: Movie 5 41 325 281.
The first argument is a name that will be given to the matrix of data that displays. That name will also appear in the title bar of the movie window. It can be any single word, or it can be more than one word if the full name is enclosed between 'smart single quote' characters. (Smart single quotes are the characters ‘ and ’, obtained by typing option-] and shift-option-].) The next two arguments indicate the x,y screen coordinates of the upper-left corner of the display region of the movie window, and the last two arguments provide the x,y coordinates of the lower-right corner of the display region.
(Another way to think of these four numbers is to remember them as the coordinates meaning 'left', 'top', 'right', and 'bottom'.) We have chosen these particular numbers because a) they describe a display region that is 320x240 pixels, the same size as the movie we intend to display, and b) when we take into account the dimensions of the window borders, title bar, and menu bar that the Mac OS imposes, the entire window will be neatly tucked in the upper-left corner of our useable desktop. (It's possible to make the window borders and title bar disappear with a border 0 message to, but the default borders are OK for now.).