Convert Fs9 Traffic Files To Fsx Scenery
File Contents This list displays the first 500 files in the package. If the package has more, you will need to download it to view them. Filename/Directory File Date File Size AF2_YDPO.bgl 11.12.06 11.38 kB AF2_YDPO.xml 12.02.06 63.00 kB BGLCompX 12.02.06 0 B AF2_YDPO.xml 12.02.06 63.00 kB Auto-Convert.bat 12.02.06 27 B BglComp.exe 09.04.06 309.33 kB bglcomp.xsd 08.29.06 86.14 kB newbglanalyse 12.02.06 0 B BglCompFront.exe 02.26.04 20.00 kB New BGL File structure.pdf 03.05.04 96.95 kB NewBglAnalyze.exe 06.25.04 2.21 MB read_me.txt 03.06.04 1.56 kB Readme-1st.txt 12.02.06 1.55 kB Readme-1st.txt 12.02.06 1.55 kB flyawaysimulation.txt 10.29.13 959 B Go to Fly Away Simulation.url 01.22.16 52 B.
Some of the sceneries work with NO conversions. You can only try it and see. FS10 essentially follows the same folder structure as did FS9. IN the Addon Scenery Folder you will see the main scenery folder and a scenery subfolder.
AI Flight Planner Please Be Aware... Motor Heavy Truck Service Keygen. Don't Mix FS9 and FSX Traffic Files: FS9 traffic files are compatible with FSX. However, as described more fully in the User.
Occasionally there will be a texture subfolder, too if there are textures to load. You must add it to the scenery library if you put it in a separate folder in the Addon Scenery folder. At least that is where I prefer to put my addon scenery. You can also put it in the Addon Scenery / Scenery folder, but it can be problematic to find IF you ever want to remove the scenery. If the scenery comes with an installer it can be directed to the main FS10 folder and things should fall into place from there.
Many time the better mesh in FS10 will cause the FS9 scenery to sit improperly on the ground. As I say, try it and see.
Danny 'ribitt' wrote in message news:26271aaf-4fe8-421c-8156-4897ede3ef5a@o28g2000yqh.googlegroups.com. >I have a bunch of FS2004 scenery (for small local airports). Can this >be converted to FSX? I know there is a different file structure in >FSX, but perhaps there is a tutorial available, Thanks Danny 21.01.10 13:41.
Ribitt wrote in news:26271aaf-4fe8-421c-8156-: >Ll Bean. I have a bunch of FS2004 scenery (for small local airports). Can this >be converted to FSX? I know there is a different file structure in >FSX, but perhaps there is a tutorial available, Thanks Probably, but there are some gotchas. First step, is simply install the scenery in FSX and see how it works.
Installazione Connect Nav Alfa 147 2016. You might be satisfied as-is. Now some things to look. FS9 AFCAD files provide less options than comparable FSX files.
So the question is to keep the FS9 file and try to enhance it, live with the limitations, or use the FSX data instead. This can be complicated if there are many changes in FSX data, such as positioning. Airport scenery. Various FSX default airport scenery may be duplicated or misplaced relative to your FS9 AFCAD. Any exclusion files picked up from the FS9 scenery might no longer cover the FSX scenery. Also, in FS9 it was possible to exclude autogen with exclusion files, but in FSX that doesn't work, you need exclusion terrain.
Generic buildings should work as-is in FSX, though there is a bug in FSX where some generic buildings float slightly or might be slightly misplaced. Model (mdl) objects should work. Some models that make use of transparency won't show as transparent in FSX sp2/accel. Ground polys.
Ground texture polys made with the GMAX fs2002 gamepack need to be no larger than about 100m on a side or ground texture bleed through or flashing may result. Terrain poly/line data. This should work. There might be additional issues if FSX DX10 mode is used.